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VrkanojodarksidersAnother layer could be a skill system where overcoming adaptive enemies grants unique rewards. Maybe a difficulty scaling that adjusts based on the player's progression but with penalties for easy strategies. Also, a reputation system affecting NPCs' behavior. Another layer could be a skill system where overcoming adaptive enemies grants unique rewards. Maybe a difficulty scaling that adjusts based on the player's progression but with penalties for easy strategies. Also, a reputation system affecting NPCs' behavior. |